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MW®|PILOT — 3D OpenGL ES Service
Creation Framework
MW®|PILOT sets the standard for great 3D graphics performance and cross-platform application development. It is a comprehensive, flexible, modular, and extensible solution that enables developers to customize their user interfaces and meets the different requirement for event handling. It provides a more flexible GUI development environment through the seamless integration with graphics middleware capability.
OpenGL ES 2.0 SDK Tools
UI SDK
- OpenGL ES 1.1/2.0 UI Framework
- Reusable UI SDK & Documentations
Application Simulation
- 3D Emulator
- Sample code
- Developer guide
Development Tools
- UI Composer
- Code generator
- Effect and transition editor

MW®|PILOT MIDDLEWARE FOR MULTI- PROCESS SILICON
Open standard middleware combine with application framework, allow the developer who decided to use multi process silicon could quickly enable Audio/Video/Graphic function on the hardware, and take the advantage of application framework to support the application they desire to develop.
Middleware Support
- KatAPI with Player
- UHAPI (Optional for industrial standard)
- GStreamer Core
- GStreamer Plugin Wrapper
- DirectFB Core
- LIRC
- SQLite
- BlueZ
WHAT MAKES MW®|PILOT UNIQUE
- Advance Hybrid-Application design support
- 3D Graphics enabled
- OpenGL ES 2.0 support
- Multi-Core SoC support
- Touch Screen support
- Consolidate software system
Major Application
- Player (Gracenote / Database / File Browsing)
- RSS Feed
- Widget
- Streaming (IPTV / VoD / DVB-T / IP Camera)
- HTML Viewer (WebKit)
- Home Networking (DLNA)

 
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